Coming in 2024!
Coming in 2024!
Harkins are a blue-skinned, highly intelligent horse-like creature with sharp fangs. Their manes and tails are white, and hooves a deep black. They were bred and developed by the worp over many generations. Each harkin bonds with its partner, but must be a worp or similar race, like Corman. The harkins have an instinctive memory of places and can find their way in the dark where they have not been before. They have yellow/gold eyes. They are strong with high stamina, and are as vicious to enemies as they are devoted to their friends.
Keip are medium sized game, similar to deer and antelope. They are hooved, and both genders have small antlers. Their striped hide is tough, and makes excellent clothing and footwear. The antlers are used to make fish hooks and knife handles. Keip are common in the grasslands throughout Ruadant and are hunted by most of the races. Their meat is flavorful and easy to cook or smoke. Dried keip meat lasts for several months and is often used as a mainstay on boats and by travelers.
Cormans are a race of people who predominantly live in the southern warm climates of Ruadant. They are hunters and farmers, and have primitive tools. They form families and live in huts, which are expanded to hold the extended families. Women and men hold equal roles in governing and hunting.
Worps are a race of people who reside near the foothills of the Ebonos Mountains. They are a peaceful agricultural race who have extensive gardens and raise livestock. They are known for their harkins (ref Harkins), which they developed over centuries. Other races, upon discovering the harkins, have attempted to steal them, with no success.
Worps live in square, roofed huts of varying colors. They build additional huts nearby for their growing families. Men hold the governing positions, with women as close advisors. They grow fruit trees, and an assortment of vegetables and grains.
Though they are a peaceful race, they often encounter k’tarz that attack from the nearby mountains or the Black Forest. They are skilled warriors, with spears and arrows. Worps have an extensive knowledge of Ruadant, gained from past generations who traveled to other lands, and races who came seeking their harkins. They are taller than average, slender and fair-skinned. Most worps have straight white hair and blue eyes.
Reya are small, shaggy horses bred and used by the Mandun in northern Ruadant. They have been trained for riding and for pulling carts and small carriages. They are not very intelligent, but are docile and eager to please.
Gemsunn live in the rocky outcrops of the Jordtz mountains overlooking the Lost River. They are shy, and very agile, making them hard to catch. The corman enjoy their meat and hunting them tests their tracking skills. Many arrows have been lost trying to bring gemsunn to the campfire.
K’tarz are a vicious race, enemies to all people on Ruadant. They are very tall and of extreme muscular build, with long arms extending down to their knees. Their ears are large and extend above their almost bald heads, which have thick long hair growing from the sides and back. Their skin is thick and of a greenish-yellow tinge, covered with dark, dense, curly hair. Their language is guttural, and though they appear to be very primitive, are intelligent and skilled at battle.
K’tarz live in caves and warrens around the foothills of the Ebonos Mountains, usually south of the Hasseet River, on the edge of the Hasseet Desert. They are hunters and gatherers, seasonally nomadic. When climatic fluctuations affect their food supply, or if their numbers exceed their resources, they will form warrior groups and attack nearby villages of Cormans or Worps to steal their food. The attacks are without mercy, and all people they can find are killed and burned.
K’tarz have gathered to themselves the vicious beasts of Ruadant, and bred them to help them in battle. Typically they can be found in the company of firebirds, who do their advance scouting, and gorgs, who will attack and round up their prey.
Near the Three River Pass there is a colony of k’tarz that are slightly smaller, having been secluded from the main colonies for several generations, and adapted to life in the Ebonos Mountains. Instead of the large gorgs, they bred them into the smaller, more lithe croynig.
Gorg are a vicious, wolf-like creature with blood-red fur, black tails, and yellow fangs. They are the size of a small horse, and form packs. They are subservient only to k’tarz, whom they serve without question. When directed by their masters they hunt down and gather up their prey, whether game or people.
Though they will attack harkins when forced to, they are hesitant and easily driven away by several harkins working together. Their claws transmit a poison, which leads to a slow, lingering death over several days unless treated within hours by a plant that grows in the Black Forest. They can run at moderate speed for days, sprint faster than a harkin, and climb trees that will hold their weight.
Firebirds are scouts for k’tarz. They almost always travel in large flocks, except when sent on a specific mission. They are mostly black, with red caps and red tails. Their large claws are lethal and can cut open a stomach with one slash.
Typax is a hybrid creature with a large cat-like body and long, black, leathery wings, enabling it to fly. They have gold circles on tan fur, with fangs and sharp claws. They are rare in the northern forests, but commonly associate with the k’tarz in the southern regions. The k’tarz use typax to attack from above.
Croynig are cousins to the gorgs. They are smaller, but no less fierce. The k'tarz in northern Ruadant use them as trackers and predators for their enemies.
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